![]() ![]() Me? While I acknowledge some of the absurd drop rates in Immortal, it has remained a perfect time killer for me. For its part, Blizzard has remained mostly silent, likely counting its money and developing Diablo IV. At least one streamer spent far too much money proving just how rare and hard it is to get the best gems in the game. Many voiced concerns about the game’s in-app purchases and the amount of money it would reportedly take a player to max out their character and gear. For many of you reading this, that’s probably not the news you wanted to hear.ĭiablo Immortal’s had to walk a rough road pretty much since it was announced. So with that in mind, it’s very likely that Diablo Immortal’s total revenue is far higher than the reported $US48.9 ($68) million this data shows. Also, AppMagic’s data is based on what developers earn after Apple and Google take their cuts. Keep in mind that all of these numbers don’t include the PC version of the game. 30 days after release, Immortal has earned $US48,988,970 ($68,006,488), according to AppMagic’s data. ![]() And while not all of these players likely stuck around or spent money, enough players did that on June 11 Immortal racked up $US2.4 ($3) million in revenue, its best day so far. By July 3, that number increased to 10.35 million downloads. According to the data, in the game’s first week it was downloaded 6.85 million times. As first reported by, data from AppMagic seems to indicate that Blizzard’s Diablo spin-off is raking in the cash.
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